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<div class="title">RoundedActionButton.cs</div>  </div>
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<a href="_rounded_action_button_8cs.html">浏览该文件的文档.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="keyword">using</span> System.Collections;</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="keyword">using</span> System.Collections.Generic;</div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="keyword">using</span> UnityEngine;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="keyword">using</span> UnityEngine.UI;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160; </div>
<div class="line"><a name="l00006"></a><span class="lineno"><a class="line" href="class_rounded_action_button.html">    6</a></span>&#160;<span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_rounded_action_button.html">RoundedActionButton</a> : <a class="code" href="class_object_needed_button.html">ObjectNeededButton</a></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;{</div>
<div class="line"><a name="l00008"></a><span class="lineno"><a class="line" href="class_rounded_action_button.html#a1e7c88ae6cc2784ed3f62ea4c0527df5">    8</a></span>&#160;    <span class="keyword">protected</span> <span class="keyword">override</span> <span class="keywordtype">void</span> <a class="code" href="class_rounded_action_button.html#a1e7c88ae6cc2784ed3f62ea4c0527df5">Check</a>()</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;    {</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="class_select_object_by_controller.html">SelectObjectByController</a>.<a class="code" href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">selectedObject</a> == <span class="keyword">null</span>)</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;        {</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;            <a class="code" href="class_object_needed_button.html#a409e5af138cadf6a6820bfb1ff0be5d0">btn</a>.interactable = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;        }</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;        <span class="comment">// 只有立方体mesh才允许进行圆角操作</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;        <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_select_object_by_controller.html">SelectObjectByController</a>.<a class="code" href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">selectedObject</a>.GetComponent&lt;MeshFilter&gt;().sharedMesh.name != <span class="stringliteral">&quot;6PCubeNorm&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;            &amp;&amp; <a class="code" href="class_select_object_by_controller.html">SelectObjectByController</a>.<a class="code" href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">selectedObject</a>.GetComponent&lt;MeshFilter&gt;().sharedMesh.name != <span class="stringliteral">&quot;6PCubeNorm Instance&quot;</span>)</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;        {</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;            <span class="comment">//Debug.Log(SelectObjectByController.selectedObject.GetComponent&lt;MeshFilter&gt;().sharedMesh.name);</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;            <a class="code" href="class_object_needed_button.html#a409e5af138cadf6a6820bfb1ff0be5d0">btn</a>.interactable = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;        }</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;        <span class="keywordflow">else</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;            <a class="code" href="class_object_needed_button.html#a409e5af138cadf6a6820bfb1ff0be5d0">btn</a>.interactable = <span class="keyword">true</span>;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    }</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160; </div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="comment">//public void RoundedButtonClick()</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="comment">//{</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="comment">//    Debug.Log(&quot;clicked!&quot;);</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160; </div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    <span class="comment">//    // 创建立方体编辑框</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    <span class="comment">//    GameObject editCube = Instantiate((GameObject)Resources.Load(&quot;Prefabs/EditCube&quot;), SelectObjectByController.selectedObject.transform);</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160; </div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="comment">//    // 获取手柄</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    <span class="comment">//    GameObject leftController = GameObject.Find(&quot;LeftControllerScriptAlias&quot;);</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="comment">//    GameObject rightController = GameObject.Find(&quot;RightControllerScriptAlias&quot;);</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;    <span class="comment">//    // 取消物体选中脚本</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;    <span class="comment">//    leftController.GetComponent&lt;SelectObjectByController&gt;().enabled = false;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;    <span class="comment">//    rightController.GetComponent&lt;SelectObjectByController&gt;().enabled = false;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="comment">//    // 打开圆角脚本</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    <span class="comment">//    rightController.GetComponent&lt;CubeBevel&gt;().cube = SelectObjectByController.selectedObject;   // 先设置物体再enable，否则无法挂载委托</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;    <span class="comment">//    rightController.GetComponent&lt;CubeBevel&gt;().enabled = true;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <span class="comment">//    Debug.Log(SelectObjectByController.selectedObject.name);</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160; </div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="comment">//    // 关闭选中物体的外框</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="comment">//    SelectObjectByController.selectedObject.GetComponent&lt;InteractableObject&gt;().enabled = false;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <span class="comment">//    SelectObjectByController.selectedObject.GetComponent&lt;Outline&gt;().enabled = false;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="comment">//}</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;}</div>
<div class="ttc" id="aclass_object_needed_button_html"><div class="ttname"><a href="class_object_needed_button.html">ObjectNeededButton</a></div><div class="ttdef"><b>Definition:</b> <a href="_object_needed_button_8cs_source.html#l00006">ObjectNeededButton.cs:7</a></div></div>
<div class="ttc" id="aclass_object_needed_button_html_a409e5af138cadf6a6820bfb1ff0be5d0"><div class="ttname"><a href="class_object_needed_button.html#a409e5af138cadf6a6820bfb1ff0be5d0">ObjectNeededButton.btn</a></div><div class="ttdeci">Button btn</div><div class="ttdef"><b>Definition:</b> <a href="_object_needed_button_8cs_source.html#l00008">ObjectNeededButton.cs:8</a></div></div>
<div class="ttc" id="aclass_rounded_action_button_html"><div class="ttname"><a href="class_rounded_action_button.html">RoundedActionButton</a></div><div class="ttdef"><b>Definition:</b> <a href="_rounded_action_button_8cs_source.html#l00006">RoundedActionButton.cs:7</a></div></div>
<div class="ttc" id="aclass_rounded_action_button_html_a1e7c88ae6cc2784ed3f62ea4c0527df5"><div class="ttname"><a href="class_rounded_action_button.html#a1e7c88ae6cc2784ed3f62ea4c0527df5">RoundedActionButton.Check</a></div><div class="ttdeci">override void Check()</div><div class="ttdef"><b>Definition:</b> <a href="_rounded_action_button_8cs_source.html#l00008">RoundedActionButton.cs:8</a></div></div>
<div class="ttc" id="aclass_select_object_by_controller_html"><div class="ttname"><a href="class_select_object_by_controller.html">SelectObjectByController</a></div><div class="ttdef"><b>Definition:</b> <a href="_select_object_by_controller_8cs_source.html#l00008">SelectObjectByController.cs:9</a></div></div>
<div class="ttc" id="aclass_select_object_by_controller_html_a1f891591a70ab63513331d88c930f219"><div class="ttname"><a href="class_select_object_by_controller.html#a1f891591a70ab63513331d88c930f219">SelectObjectByController.selectedObject</a></div><div class="ttdeci">static GameObject selectedObject</div><div class="ttdef"><b>Definition:</b> <a href="_select_object_by_controller_8cs_source.html#l00013">SelectObjectByController.cs:13</a></div></div>
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